Saturday, 21 March 2009

Audiosurfing Your iPhone

Those of you who like me occasionally dip into that frightening and obscure realm known as 'casual gaming' (I feel dirty just typing those words) will probably be clued up on the awesome music game Audiosurf. For those of you who aren't familiar, get yourself a Steam account and go and download it. Right now. I'll wait. What do you mean you need to know more! Okay, well, Audiosurf is more of an overblown visualiser than a video game, but it's a visualiser that does play like a game. Basically, the game/visualiser accesses your music library, that can make use of the iTunes decoder if you want it to, and uses those tracks to design a race track. The way the track turns and bumps, including the speed of the course depends on the song you choose. For certain sounds in the song, coloured blocks will appear on the track, and it's your job to pilot your ship of choice into the coloured blocks, slowly building up a high score depending on how well you play. Your score can then be uploaded to a leader board to see how well you did on your particular song in comparison to the world. It's simple yet very addictive fun and a great way to enjoy your music library.

So there's your history lesson, now onto more exciting up to date news. AppGamer have been talking with Dylan Fitterer, the creator of Audiosurf about the possibility of the game appearing on iPhones, taking advantage of the new OS 3.0. It turns out that he's pretty interested, and short of an official announcement said that the game was on its way. This would be an excellent application to have on the iPhone, it almost feels like this is what Audiosurf was made to do, it was just that the technology wasn't quite available when it came out.

I really hope that this sees the light of day, with the new Metal Gear Solid 4 Touch game on the way, the iPhone is really starting to shape up as a contender in the handheld gaming market. I may actually have to get one now!

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